Unlocked_Health3 - Health upgrade 3 (log into WayneTech once) Unlocked_Health2 - Health upgrade 2 (log into WayneTech once) Unlocked_Health1 - Health upgrade 1 (log into WayneTech once) (Note that the ?Flags= are listed after the various filenames of the selected level, but before the closing quotation marks.)Ĭhapter_Start - necessary to get enemy spawns (The tutorial is Chapter 1, Chapter 2 is Arkham Island, etc.) Mark the line with a semicolon ( ), so the game will skip it during loading and add the following line directly underneath it:ĭebugLevelStarts=(Name="FE_NewGame", LevelNames="start batentry?Area=Overworld,Overworld_A1,Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_Lights,Overworld_A1_Static,Overworld_A1_Tunnel")ĭebugLevelStarts=(Name="FE_NewGame", LevelNames="start batentry?Area=Overworld,Overworld_A1,Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_Lights,Overworld_A1_Static,Overworld_A1_Tunnel?Flags=Chapter2_Start,Unlocked_Health1,Unlocked_Health2,Unlocked_Health3,Unlocked_Health4") This controls the game behavior, once you selct "new game". Note: Alter game files at your own risk and ALWAYS make backups! You can select where to start the game, by opening the "BmGame.ini" file in the game folder (DocumentsEidosBatman Arkham AsylumBmGameConfig) folder and changing the following line:ĭebugLevelStarts=(Name="FE_NewGame", LevelNames="start batentry?Area=Max,Max_C0,Max_C0_Audio,Max_C0_CLigh ts,Max_C0_FX,Max_C0_Lights,Max_C0_Static,Max_A1,Ma x_A1_Audio,Max_A1_CH1,Max_A1_CLights,Max_A1_Fx,Max _A1_Lights,Max_A1_Static,Max_IntroParty,Max_IntroA udio?Flags=Chapter1_Start,gamestart,Batman_Abiliti esScreenDisabled,Batman_EnvAnalysisDisabled,Batman _RiddlesDisabled,Batman_RiddlerChallengesDisabled? Start=BeginGame?Movie=101_Batmobile_Intro?StreamMo vie") For video and images of this Easter Egg, check out IGN's article, Warden Sharp's Plans For Arkham City. This is a nod to the setting of Batman: Arkham City. It shows plans for the relocation or expansion of Arkham to Gotham City. Beyond this is an unmarked room with a blueprint on the wall. It may take a bit of trial and error, but one panel can be blown away. Turn left as soon as you enter the doorway and approach the wooden wall. In the Warden's Office, head back to the room with the Warden's portrait on the far wall.
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